Working With Sprites – Part 1: Normal Sprites

Sprites are how images are handled inside WildStar and if you need to get your own images into your add-on you’ll need to create a sprite definition for it, which is done through the sprite editor in Houston.

In this tutorial I will go through how to create normal sprites (which are the most commonly used sprites) inside Houston’s sprite editor and some things you should be aware of when creating your sprites.

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Introduction to Pixies

This article assumes the reader is familiar with Lua and knows the basics of creating add-ons using Houston and Apollo. 

What’s a Pixie?

Pixies are textured rectangles that can be drawn anywhere within a window. Like windows, they have anchor points and offsets, can contain text, and have a background sprite. Unlike windows, they have no styles, tooltips, or event handlers, and they cannot have children.

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A Complete Newbie’s Guide to Apollo and Houston

This tutorial will function both as a simple tutorial for those who may not have any experience with WildStar’s addon system, AND as a way of testing our syntax highlighting plugins for Lua and how well tutorial posting works in this theme.

Before we dive into any real addons that have sprung up during the WildStar beta (or even any addons with a real use), it would be worthwhile to cover a bit of how WildStar handles addons, and the process by which create them. If you’re already familiar with addon development, much of this may be redundant; I apologize. The final form of the addon will also be included as a .zip file at the end of the tutorial post.

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